THE FEATURES OF THE CLIENT
The client of SimRacingTools is designed to require a small amount of hardware resources without affecting any of its functions. An adaptive boost adjusts its activities according to the use of CPU of each computer on which it is installed.
The performance figures refer to the average values obtained on a computer medium performance and the boost to the maximum level. The values may differ depending on the computer and its characteristics.
You do not need any user action, once started, the client performs independently all its operations and solves itself all obstacles adjusting to different computers that are running. The icons will show a few simple information abount its active functions.
SYSTEM SCAN AND USE OF DATA
The client runs with constant frequency scan processes, path and network connections to identify the software able to cheat the performance and features of the game. Any data acquired by the client will only be used for this purpose. Leagues administrators can see the cheat used, when used and by who but not the activities performed on the computer that are not identifiable as prohibited. The data will be kept for the time required for batch analysis.
ACQUISITION AND HARDWARE IDENTIFICATION
The client acquires and stores the hardware characteristics of the computer to ensure the autologin function and avoiding duplicated of different identities by users. Computers are publicly identified only by a unique serial produced by SimRacingTools. When a user is charged for the use of a cheat all computers associated with him are identified as source of cheat.
THE REMOTE CONTROL
The client is governed by several parameters which control each function. These parameters are updated from the server through a constant dialogue. The parameters are specific to each user and also regulate scan tasks and investigations on specific path suspected of containing cheat.